Development Stages
Research and Concept Art
Reference Research: Our artists studied similar games, historical, and cultural sources to create a unique style.
Creating Concept Art: At this stage, we produce sketches and concepts for each location, including primary color palettes, scene composition, and key environmental elements.
Style and Palette Development
Defining the Style: We establish the overall artistic style (in our case, a blend of medieval, fantasy, and subtle Asian motifs).
Creating the Color Palette: Selecting colors to be used across all locations to maintain visual coherence.
Detailed Rendering
Trading Stall Locations: - Creating a cozy market or small shop atmosphere, ranging from cheerful to intimidating depending on their purpose.
- Detailing trading stalls.
- Adding dynamic elements (vendor animations).
Combat Locations: - Designing the battlefield background, considering the placement of fighters on the screen.
- Adding interactive objects (animations for fighters and certain background elements).
- Special attention to lighting and shadows to create a tense atmosphere.
Tournament Locations: - Creating a grand arena with numerous spectators, as well as a combat background for the arena where fighters are positioned.
- Detailing spectator seating and decorations.
- Using animation to convey the sense of festivity and competition.