Development Stages
Research and Concept Art
Reference Research: Artists studied mythology, descriptions of clothing and armor from the original work, fantasy games, and cultural specifics to create a unique look for each race. For example, Krast were inspired by nomadic warriors, while Machine drew from steampunk mechanisms.
Concept Art Creation: Sketches were created for each race and combat style, considering their character, weapons, and features. For example, the Human Warrior received classic armor, while the Ennderian Mage got ethereal robes with magical symbols.
Style and Palette Development
Style Definition: A style combining medieval elements with fantasy and Asian motifs was approved. For example, Ridenord feature Scandinavian warrior motifs, while Galapax have vibrant, exotic patterns.
Color Palette Creation: Each race received a unique palette. This ensured visual distinction and coherence.
Detailed Character Rendering for Combat
Combat Appearance Design:
- Creating unique silhouettes and equipment for each race (Human, Krast, Ridenord, Dorotei, Galapax, Ennderian, Beast, Machine) and combat style (Warrior, Mage, Archer, Support, Healer, Defender). For example, the Human Warrior in heavy armor with a sword and shield, the Ennderian Mage with a mystical staff and glowing runes, or the Krast Archer with a curved bow and light leather armor.
- Special attention to details reflecting the race’s character: predatory features and claws for Beast, metallic elements and gears for Machine, vibrant ornaments for Galapax.
Combat Action Animations:
- Developing dynamic animations for attacks, defenses, and unique abilities. For example, the Ridenord Defender raises a massive shield with a heraldic pattern, while the Dorotei Support summons reinforcements with a smoke effect.
- Creating smooth transitions between stances, strikes, and dodges to ensure movements look natural and match the character’s combat style.
Integration into Combat and Tournament Scenes:
- Adapting designs for tournament arenas with ceremonial elements: cloaks, tournament helmets, banners to enhance epicness. For example, the Galapax Healer gains a glowing halo for spectacle on the arena.
- Accounting for combat composition: characters are rendered to stand out against the background without blending into it.
- Adding lighting and shadow effects to create a dramatic atmosphere, such as reflections on the Human Warrior’s armor or magical glow around the Ennderian Mage.